{"id":1691095171174,"title":"Taj Mahal","handle":"taj-mahal","description":"\u003cp\u003eNorthwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and ensuring a steady supply of commodities, the princes increase their power until the most successful has won.\u003c\/p\u003e \u003cp\u003eThe goal of the game is to gain the most influence points. These can be obtained by building palaces and by acquiring commodities. A palace can be built after securing the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. Commodities are gained by seizing control of a region or by retrieving them on a space where a palace has just been built.\u003c\/p\u003e \u003cp\u003eThere are twelve turns with an auction for the region control and the support of the Vizier, General, Monk, Princess, and Grand Mogul, each represented by a different symbol. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn. During your turn you can either increase your bid by playing more cards or withdraw. When you do, you gain the reward for every symbol you have the majority of. You place palaces, gain region tiles, and increase your score accordingly. There are bonus points for connecting palaces over several regions on the map.After the final area on the board is auctioned, the player with the highest point total wins the game.\u003c\/p\u003e","published_at":"2020-04-09T16:07:33+10:00","created_at":"2019-03-25T12:15:32+11:00","vendor":"Z-Man Games","type":"Board \u0026 Card Games","tags":["Average Review Score_7","Award_2000 Deutscher Spiele Preis Best Family\/Adult Game 2nd Place","Award_2000 Deutscher Spiele Preis Best Family\/Adult Game Winner","Award_2000 Essener Feder Best Written Rules Winner","Award_2000 Spiel des Jahres Recommended","Award_2001 International Gamers Awards - General Strategy; Multi-player Nominee","Award_2007 Nederlandse Spellenprijs Nominee","Board or Card Game Type_Strategy Games","Category_Bluffing","Category_Political","Family_Alea Big Box","Family_Asian Theme","Family_Country: India","Game Complexity_Medium","Game Designer_Reiner Knizia","Game Mechanic_Auction\/Bidding","Game Mechanic_Card Drafting","Game Mechanic_Hand Management","Game Mechanic_Route\/Network Building","Game Mechanic_Set Collection","Maximum Players_5 players","Minimum Age_12","Minimum Players_3 players","Playtime_1 to 2 hours"],"price":5600,"price_min":5600,"price_max":5600,"available":true,"price_varies":false,"compare_at_price":7200,"compare_at_price_min":7200,"compare_at_price_max":7200,"compare_at_price_varies":false,"variants":[{"id":16256913801318,"title":"Default","option1":"Default","option2":null,"option3":null,"sku":"ZM010","requires_shipping":true,"taxable":true,"featured_image":{"id":5392154361958,"product_id":1691095171174,"position":1,"created_at":"2019-03-25T12:15:37+11:00","updated_at":"2020-01-24T15:04:04+11:00","alt":"Z-Man Games Board \u0026 Card Games Taj Mahal","width":800,"height":800,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/ZM010.jpg?v=1579838644","variant_ids":[16256913801318]},"available":true,"name":"Taj Mahal","public_title":null,"options":["Default"],"price":5600,"weight":1500,"compare_at_price":7200,"inventory_management":"shopify","barcode":"841333105563","featured_media":{"alt":"Z-Man Games Board \u0026 Card Games Taj Mahal","id":1248614613094,"position":1,"preview_image":{"aspect_ratio":1.0,"height":800,"width":800,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/ZM010.jpg?v=1569140579"}}}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/ZM010.jpg?v=1579838644"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/ZM010.jpg?v=1579838644","options":["Title"],"media":[{"alt":"Z-Man Games Board \u0026 Card Games Taj Mahal","id":1248614613094,"position":1,"preview_image":{"aspect_ratio":1.0,"height":800,"width":800,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/ZM010.jpg?v=1569140579"},"aspect_ratio":1.0,"height":800,"media_type":"image","src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/ZM010.jpg?v=1569140579","width":800}],"content":"\u003cp\u003eNorthwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and ensuring a steady supply of commodities, the princes increase their power until the most successful has won.\u003c\/p\u003e \u003cp\u003eThe goal of the game is to gain the most influence points. These can be obtained by building palaces and by acquiring commodities. A palace can be built after securing the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. Commodities are gained by seizing control of a region or by retrieving them on a space where a palace has just been built.\u003c\/p\u003e \u003cp\u003eThere are twelve turns with an auction for the region control and the support of the Vizier, General, Monk, Princess, and Grand Mogul, each represented by a different symbol. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn. During your turn you can either increase your bid by playing more cards or withdraw. When you do, you gain the reward for every symbol you have the majority of. You place palaces, gain region tiles, and increase your score accordingly. There are bonus points for connecting palaces over several regions on the map.After the final area on the board is auctioned, the player with the highest point total wins the game.\u003c\/p\u003e"}
Product Description
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Northwest India at the beginning of the 18th century. The rule of the Grand Moguls is waning, and the Maharishis and princes seize the opportunity to take control of the region. By influencing the prominent forces, building magnificent palaces, and ensuring a steady supply of commodities, the princes increase their power until the most successful has won.

The goal of the game is to gain the most influence points. These can be obtained by building palaces and by acquiring commodities. A palace can be built after securing the support of the Vizier, the General, the Monk, the Princess, or the Grand Mogul. Commodities are gained by seizing control of a region or by retrieving them on a space where a palace has just been built.

There are twelve turns with an auction for the region control and the support of the Vizier, General, Monk, Princess, and Grand Mogul, each represented by a different symbol. Players use cards in four colors to bid for the various prizes, and each player may only play one color in any given turn. During your turn you can either increase your bid by playing more cards or withdraw. When you do, you gain the reward for every symbol you have the majority of. You place palaces, gain region tiles, and increase your score accordingly. There are bonus points for connecting palaces over several regions on the map.After the final area on the board is auctioned, the player with the highest point total wins the game.

Vendor: Z-Man Games

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