{"id":181822062636,"title":"Gloomhaven","handle":"gloomhaven","description":"\u003cp\u003e\u003cstrong\u003eSTILL RANKED NUMBER 1 ON BOARDGAMEGEEK!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eGloomhaven\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003c\/em\u003eis a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.\u003c\/p\u003e\n\u003cp\u003eThis is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.\u003c\/p\u003e\n\u003cp\u003eEach turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.\u003c\/p\u003e","published_at":"2019-01-14T15:45:46+11:00","created_at":"2018-01-16T15:47:39+11:00","vendor":"Cephalofair Games","type":"Board \u0026 Card Games","tags":["Average Review Score_9","Award_2017 Best Science Fiction or Fantasy Board Game Nominee","Award_2017 Cardboard Republic Striker Laurel Nominee","Award_2017 Diana Jones Award for Excellence in Gaming Nominee","Award_2017 Golden Geek Best Board Game Artwork \u0026 Presentation Nominee","Award_2017 Golden Geek Best Cooperative Game Nominee","Award_2017 Golden Geek Best Cooperative Game Winner","Award_2017 Golden Geek Best Solo Board Game Nominee","Award_2017 Golden Geek Best Solo Board Game Winner","Award_2017 Golden Geek Best Strategy Board Game Nominee","Award_2017 Golden Geek Best Strategy Board Game Winner","Award_2017 Golden Geek Best Thematic Board Game Nominee","Award_2017 Golden Geek Best Thematic Board Game Winner","Award_2017 Golden Geek Board Game of the Year Nominee","Award_2017 Golden Geek Board Game of the Year Winner","Award_2017 Golden Geek Most Innovative Board Game Nominee","Award_2017 Golden Geek Most Innovative Board Game Winner","Award_2017 International Gamers Award - General Strategy: Multi-player Nominee","Award_2017 Meeples' Choice Nominee","Award_2018 Origins Awards Best Board Game Nominee","Award_2018 Origins Awards Best Board Game Winner","Award_2018 Origins Awards Origins Awards Game of the Year Winner","Award_2018 Scelto dai Goblin Winner","Award_2018 SXSW Tabletop Game of the Year Winner","Board or Card Game Type_Strategy Games","Board or Card Game Type_Thematic Games","Category_Adventure","Category_Exploration","Category_Fantasy","Category_Fighting","Category_Miniatures","Family_Campaign Games","Family_Components: Miniatures","Family_Crowdfunding: Kickstarter","Family_Gloomhaven Universe","Family_Legacy","Family_Solitaire Games","Game Complexity_Medium Heavy","Game Designer_Isaac Childres","Game Mechanic_Campaign \/ Battle Card Driven","Game Mechanic_Cooperative Play","Game Mechanic_Grid Movement","Game Mechanic_Hand Management","Game Mechanic_Modular Board","Game Mechanic_Role Playing","Game Mechanic_Simultaneous Action Selection","Game Mechanic_Storytelling","Game Mechanic_Variable Player Powers","Maximum Players_4 players","Minimum Age_12","Minimum Players_1 player","Playtime_1 to 2 hours"],"price":22500,"price_min":22500,"price_max":22500,"available":true,"price_varies":false,"compare_at_price":0,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":1269091369004,"title":"Default","option1":"Default","option2":null,"option3":null,"sku":"CEP0201","requires_shipping":true,"taxable":true,"featured_image":{"id":544789397548,"product_id":181822062636,"position":1,"created_at":"2018-01-16T15:47:43+11:00","updated_at":"2018-02-07T15:18:28+11:00","alt":"Gloomhaven","width":800,"height":800,"src":"https:\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/CEPGloomhaven.jpg?v=1517977108","variant_ids":[1269091369004]},"available":true,"name":"Gloomhaven","public_title":null,"options":["Default"],"price":22500,"weight":0,"compare_at_price":0,"inventory_management":"shopify","barcode":"019962194719"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/CEPGloomhaven.jpg?v=1517977108"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/CEPGloomhaven.jpg?v=1517977108","options":["Title"],"content":"\u003cp\u003e\u003cstrong\u003eSTILL RANKED NUMBER 1 ON BOARDGAMEGEEK!\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eGloomhaven\u003cspan\u003e \u003c\/span\u003e\u003c\/strong\u003e\u003c\/em\u003eis a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.\u003c\/p\u003e\n\u003cp\u003eThis is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.\u003c\/p\u003e\n\u003cp\u003eEach turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.\u003c\/p\u003e"}

Gloomhaven

Product Description
$225.00
Maximum quantity available reached.

STILL RANKED NUMBER 1 ON BOARDGAMEGEEK!

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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