{"id":1435606712364,"title":"Rat-a-Tat Cat","handle":"rat-a-tat-cat","description":"\u003cp\u003e\u003cspan\u003eIt's never too early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect. As in poker, luck, skill, strategy, and intuition each play a part. Players are dealt four cards, which are kept face- down, except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important, as the object is to end with the lowest score, and players must keep track of the values on their four cards. \"Peek,\" \"Swap,\" and \"Draw Two\" Power cards turn up occasionally, allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers, and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e","published_at":"2018-11-06T12:33:01+11:00","created_at":"2018-11-05T13:37:40+11:00","vendor":"Gamewright","type":"Board \u0026 Card Games","tags":["Average Review Score_6","Award_1996 Mensa Select Winner","Board or Card Game Type_Children's Games","Board or Card Game Type_Family Games","Category_Animals","Category_Card Game","Category_Children's Game","Category_Memory","Family_Animals: Beavers","Family_Animals: Cats","Family_Animals: Rats","Family_Mensa Select","Family_Traditional Card Game: Golf","Game Complexity_Light","Game Designer_Ann Stambler","Game Designer_Monty Stambler","Game Mechanic_Card Drafting","Game Mechanic_Memory","Game Mechanic_Take That","Maximum Players_6 players","Minimum Age_6 years","Minimum Players_2 players","Playtime_Less than 30 min"],"price":1800,"price_min":1800,"price_max":1800,"available":true,"price_varies":false,"compare_at_price":0,"compare_at_price_min":0,"compare_at_price_max":0,"compare_at_price_varies":false,"variants":[{"id":12706882191404,"title":"Default","option1":"Default","option2":null,"option3":null,"sku":"GWI5100204","requires_shipping":true,"taxable":true,"featured_image":null,"available":true,"name":"Rat-a-Tat Cat","public_title":null,"options":["Default"],"price":1800,"weight":0,"compare_at_price":0,"inventory_management":"shopify","barcode":"759751002046"}],"images":["\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/GWI5100204.jpg?v=1554094083"],"featured_image":"\/\/cdn.shopify.com\/s\/files\/1\/2779\/3574\/products\/GWI5100204.jpg?v=1554094083","options":["Title"],"content":"\u003cp\u003e\u003cspan\u003eIt's never too early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect. As in poker, luck, skill, strategy, and intuition each play a part. Players are dealt four cards, which are kept face- down, except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important, as the object is to end with the lowest score, and players must keep track of the values on their four cards. \"Peek,\" \"Swap,\" and \"Draw Two\" Power cards turn up occasionally, allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers, and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players\u003c\/span\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e"}

Rat-a-Tat Cat

Product Description
$18.00
Maximum quantity available reached.

It's never too early to develop a good poker face. With Rat-a-Tat Cat, a poker face is just one of the skills players need to perfect. As in poker, luck, skill, strategy, and intuition each play a part. Players are dealt four cards, which are kept face- down, except for a quick peek at two of them. Each player in turn pulls a card from the draw pile to replace one of the four. Memory is important, as the object is to end with the lowest score, and players must keep track of the values on their four cards. "Peek," "Swap," and "Draw Two" Power cards turn up occasionally, allowing players to maneuver and strategize further. Delightfully witty pictures of cats (the good guys--low points) and rats (bad guys--high points) illustrate each of the 54 cards. Young card sharks will develop a sense of timing and greater ease with numbers, and can begin to grasp the concept of probability. Winner of Oppenheim Toy Portfolio Platinum Best Toy Award and the 1996 Mensa Best New Mind Game. For 2 to 6 players.

Brand: Gamewright

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